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I Tried 6 NEW Reward Apps.. Here’s What Happened! (2025 Review)

  • Writer: Vince
    Vince
  • a few seconds ago
  • 3 min read



My Experience Testing New Reward Apps

Lately I’ve noticed a surge of these little reward-style apps popping up everywhere, and I figured it’d be worth jumping in to see what they’re all about. I went hands-on with a handful of them back-to-back to get a clear picture of how they actually play out in real time. My goal was simply to try them, track what I earned during my test runs, and let you know what I personally saw on my screen here in Australia.


Mystery Voxel – Match Three Gameplay With Heavy Ads

When I first opened Mystery Voxel, it hit me right away how simple it was. All you do is match three tiles and you’re given some coins in return. It’s the kind of casual puzzle you could play on the bus. The real problem though was the ads constantly breaking the flow every half a minute or so. I couldn’t help but feel that the whole setup was deliberately designed to squeeze in as many ad views as possible. Between that and the spinning prize wheel that tries to tempt you into watching even more ads, it didn’t take long before the interruptions started to outweigh the fun.


Plinko Money Drop Reward – Multipliers and Endless Interruptions

Plinko Money Drop Reward was exactly what the name suggests — dropping balls down into bumpers with the hope they land in a decent spot. At first it was kind of fun seeing the multipliers appear, but that excitement gets cut down fast when ads force their way in even when you don’t want them. In fact, sometimes an ad played whether I tapped the multiplier option or not. It gave me the impression they’re going to run ads on you either way. While the idea of controlling how many balls to launch at once had potential, the constant interruptions made it feel more like an ad delivery system than an actual game.


Blocks of Bitcoin – Puzzle Gameplay With Satoshis

Blocks of Bitcoin felt different compared to the others because it reminded me of a Tetris-style puzzle, except your progress earns you Satoshis through a Zebedee wallet connection. It actually played pretty smoothly, and I appreciated that it didn’t punish you too harshly if you messed up — you could just keep building. Watching the Satoshis add up was interesting, though the rate was painfully slow. I ended up grinding for a good stretch of time just to see a tiny bump. While it was satisfying to know the Satoshis did show up in my wallet, it was hard not to think about how much time it had taken to get there.


Fun to Play – Offerwall and Loyalty Point System

Fun to Play threw me into a familiar setup I’d already seen in other apps. You’ve got loyalty points, a big goal at the top of the screen, and a whole list of ways to add to your balance like offers, surveys, and games. The thing that stood out most to me was how random the rates felt — there’s no clear answer on which activity will give you the best return. It reminded me strongly of systems like JustPlay and MoneyTime, almost like a re-skinned version. I will say it was nice seeing a variety of games available, but knowing I had to download them separately and figure out the rates myself made it more effort than I’d personally like.


Lucky Vegas and Bubble Shot – Disappointing vs. Decent Results

Lucky Vegas honestly left me shaking my head. I sat through hours of what looked like flashy slot reels only to end up with next to nothing. The conversion rate was so low it felt like the app was wasting my time. On the other hand, Bubble Shot actually surprised me a bit. The bubble popping was smooth, the abilities added a bit of strategy, and even though the ads showed up constantly, the overall gameplay wasn’t too bad. The payout rate wasn’t amazing, but at least it came through quickly when I tested it. Compared to Lucky Vegas, Bubble Shot felt like a step up, but neither of them made me want to stick around for long.

 
 
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